Persuasive design and dark patterns are types of design that aims to change the attitudes and behaviors of users. This study addresses where and how persuasive design and dark patterns are integrated into a selection of two websites, and what users of a website feel about the design underlying purposes. Persuasive design is an area with a design practice where the focus is on influencing the user's behavior through a product or service's characteristics. A dark pattern is an interface designed to trick users into performing actions in applications that they are not meant to perform. The purpose of the study is to map typical UX-related persuasive designs and dark patterns on a selection of websites using Gray’s definition of dark patterns a...
This essay examines the influence of human computer interaction design history on the current practi...
In this paper I analyze the history, actors, and power encapsulated within deceptive user interface ...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
The number of websites and mobile applications available is growing continually, as are the persuas...
The number of websites and mobile applications available is growing continually, as are the persuasi...
The purpose of this study is to explore the ethical dilemma in design that User Experience (UX) desi...
Technology has become ubiquitous in people’s everyday life. The number of websites and mobile applic...
Dark patterns are ubiquitous in user interfaces of today. They are often created by designers to man...
With increasing competition in the online market, companies frequently apply “dark patterns” to stee...
This panel will provoke the audience into reflecting on the dark side of interaction design. It will...
Dark patterns are user interfaces whose designers knowingly confuse users, make it difficult for use...
Guiding individual decision-making in digital environments through persuasive system design (PSD) is...
peer reviewedOnline services pervasively employ manipulative designs (i.e., dark patterns) to influe...
Influencing systems and persuasive technology (PT) should give their users a positive experience. Wh...
Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advert...
This essay examines the influence of human computer interaction design history on the current practi...
In this paper I analyze the history, actors, and power encapsulated within deceptive user interface ...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
The number of websites and mobile applications available is growing continually, as are the persuas...
The number of websites and mobile applications available is growing continually, as are the persuasi...
The purpose of this study is to explore the ethical dilemma in design that User Experience (UX) desi...
Technology has become ubiquitous in people’s everyday life. The number of websites and mobile applic...
Dark patterns are ubiquitous in user interfaces of today. They are often created by designers to man...
With increasing competition in the online market, companies frequently apply “dark patterns” to stee...
This panel will provoke the audience into reflecting on the dark side of interaction design. It will...
Dark patterns are user interfaces whose designers knowingly confuse users, make it difficult for use...
Guiding individual decision-making in digital environments through persuasive system design (PSD) is...
peer reviewedOnline services pervasively employ manipulative designs (i.e., dark patterns) to influe...
Influencing systems and persuasive technology (PT) should give their users a positive experience. Wh...
Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advert...
This essay examines the influence of human computer interaction design history on the current practi...
In this paper I analyze the history, actors, and power encapsulated within deceptive user interface ...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...